Stonehollow Overhaul and Lost Races of Nirn
Hi everyone, I just finished work on a few things!
First and foremost there’s Stonehollow Overhaul, a mod that reworks the titular town from Wyrmstooth to make it feel a bit more unique and improve its consistency. It’s a pretty simple mod, but I’m really happy with how it turned out. I think it helps Wyrmstooth stand out even more against normal Skyrim.
https://www.nexusmods.com/skyrimspecialedition/mods/131619
The other big thing I’ve released in a complete overhaul of my race mod. It is now know as Lost Races of Nirn. The mod will no longer be designed exclusively around Aetherius, instead the base abilities will be in-line with vanilla with additional patches for Aetherius and Scion.
The mod is also now split into separate plugins for each race as opposed to being merged into a single one. This should make it easier for people to only use certain races. I am hoping that it becomes easier to use the races as resources in other mods as well.
https://www.nexusmods.com/skyrimspecialedition/mods/69467
That’s all for now, hope you enjoy the new stuff!
Keizaal 8.0.0 Released
At long last, Keizaal 8.0.0 is out!
A variety of new gameplay features have been added, most notably Constellations - Additional Player Skills. This mod introduces three entirely new skill trees that you can incorporate into your builds. These trees are standalone and do not replace any existing ones! Another noteworthy mod is Classes Lite - Assigned Starting Skills, which separates your race from your starting skills. You can choose your major and minor skills from a prebuilt class list, allowing you to create your own path in the world without being limited by your race’s default spread.
Additionally, you’ll find that the economy in Skyrim has become more complicated, thanks to several new alternative currencies. Skyrim Silver introduces the Stormcloaks’ attempt to replace the septim with their own mint. The coin isn’t accepted everywhere, but that may change as the Civil War progresses! With Morrowind Mint, the Dunmer of Solstheim have their own currency as well, but due to the economic turmoil in Morrowind, many traders still accept septims. Just be careful not to get fleeced! Elven Supremacy adds a new Aldmeri Dominion currency, which will have limited usage with the Khajiit caravans. Lastly, with Gibberish, the Shivering Isles will no longer transact in septims, but will only accept their own local currency: the gibber!
The visuals have seen some improvements as well thanks to updates from Community Shaders and the new inclusion of Classic Weathers.
This update also marks a significant shift in design. Going forward, Keizaal’s default profile will focus on vanilla gameplay rather than SimonRim. This change aims to better accommodate players who are new to modding. I’ve noticed an influx of members trying Keizaal as their first major modding experience, and I want to ensure they have the smoothest journey possible. Jumping straight into a SimonRim list can be overwhelming for those unfamiliar with its new additions.
Don’t worry, though! If you prefer the SimonRim experience, it’s still available! In the profile drop-down menu in Mod Organizer, you’ll find a second profile built around SimonRim. Unlike previous versions of Keizaal, I’ve made an effort to include all mods from the SimonRim suite, so you can enjoy the full intended experience!
For a full list of changes, refer to the changelog.
https://www.nexusmods.com/skyrimspecialedition/mods/68997
This update has been a long time coming, and I apologize for all the delays. I hope you all enjoy!
Morrowind Mint, Elven Supremacy, and more!
A lot of updates all at once! First and foremost C.O.I.N. 3.1.0 has been released and will represent a paradigm shift for the mod. Since Currency Swapper has been such a great resource to implement multiple currencies, I’ve made the decision to focus C.O.I.N. solely around ancient coins you find in ruins. All coins that represent modern legal tender (medes, sancar, ulfrics) has been deprecated in the mod. Support for these coins (including the MCM menu) has been retained in order for third-party submods to continue to use them.
So now there is a very clear line between ancient coins and modern coins. If it is a dead coin no longer in use C.O.I.N. will handle it. If it is a modern coin, it’ll get a Currency Swapper mod.
https://www.nexusmods.com/skyrimspecialedition/mods/51439
Second, sancars have gotten their own Currency Swapper mod. The meat of the mod is just distributing them to proper Thalmor NPCcs and locations, but the Kahjiit caravans will also accept them for trade alongside septims!
https://www.nexusmods.com/skyrimspecialedition/mods/129717
Third, and what I am personally most excited about, I’ve made a Currency Swapper mod for Solstheim. I am personally really happy with this mod and I hope you all like it as well!
It also features voice work from the very talented Alex Cain!
https://www.nexusmods.com/skyrimspecialedition/mods/129387
That’s all for now. I hope you enjoy!
Skyrim Silver 1.0.3 Update
Big update for Skyrim Silver! You will now be able to ask vendors outside of Windhelm if they’d be willing to trade in ulfrics (see the modpage for more details about the mechanic).
I hope you enjoy the new feature!
Skyrim Silver Released
Happy Labor Day to all the Americans out there!
To celebrate, I’ve released Skyrim Silver, a mod that changes the currency you spend in Windhelm from septims to ulfrics! Show your support for the hardworking people of Windhelm by spending a bit of silver at their shops!
This mod also features voice work from the very talented MeekVoice!
https://www.nexusmods.com/skyrimspecialedition/mods/127897
I hope you enjoy!
Gibberish Released
I’ve released Gibberish, a mod that will change the currency you spend in the Shivering Isles from septims to gibbers!
https://www.nexusmods.com/skyrimspecialedition/mods/127871
I hope you enjoy!
C.O.I.N. 3.0.0 Released
I’ve released a big 3.0.0 update for C.O.I.N.!
The mod is now dependent on Container Distribution Framework. This means that the mod will have even fewer conflicts as containers no longer need to be edited in order to distribute new coins.
https://www.nexusmods.com/skyrimspecialedition/mods/51439
I hope you all enjoy!
Gladys, Merlin, and D.E.A.D. Updates
Hello everyone!
I just wanted to let you all know that I’ve pushed out a few small updates for Gladys, Merlin, and D.E.A.D.! I’ve addressed a few minor issues as well as adding support for The Dragonborn’s Bestiary.
I hope you all enjoy!
Announcing Skyrim Extended Cut - Saints and Seducers
I am very excited to finally be able to share this with everyone! It has been a long time coming and I think this mod contains some of my best work yet. I hope you’ll all check it out next month!
Special Announcement from Extended Cut!
Us at Extended cut will be having a very special premiere tomorrow! We’re very excited about this announcement so I hope you can make it!
Slava Ukraini!
At the beginning of March I dedicated myself to donating any proceeds I made that month off of my mods to the Red Cross Ukrainian Relief Effort to support victims of war.
It is April 4 and I am happy to tell you that with Nexus Donation Points, Patreon income, and Ko-fi donations, roughly $375 has been put towards the cause.
Thank you everyone that either donated to me directly or just downloaded my mods off of Nexus. All of you helped to reach this number.
Red Cross Ukrainian Relief Effort
For the month of March I will be forgoing all Donation Points I would normally earn on my mods and instead put them towards the Red Cross Ukrainian Relief Effort to support victims of war.
Similarly, I will be putting my regular Patreon income for this month towards a direct donation for this cause.
You can read more about Nexus Mods’ donation drive here: https://www.nexusmods.com/news/14653
Sanctus Walkthrough (Spoilers for the Northern Sea)
Japhet's folly will be our fortune.
Merlin the Corgi
Jelidity has kindly provided me with a Cardigan Corgi asset for Merlin.
I am happy to announce that development on “Merlin the Corgi” has begun.
Fetch Showcase
Gladys the Corgi is an in-development corgi follower mod. This showcase demonstrates Gladys playing fetch!
Who is Asya'la?
The story of Asya’la goes back well over a year. For ages I’d been bugging my wife to try out Skyrim because it is one of my favorite games ever and I really think it would be something she might enjoy. After much badgering she finally caved. Upon leaving the cart from Helgan she immediately pick Khajiit. After a long period of character customization it was time to name her character. This begun a long serious of Googles trying to find the perfect (and lore-friendly) name for her new cat. My wife settled on “Asya’la”, meaning favored maiden.
Nearly all of my wife’s adventures have been livestreamed on Twitch, she enjoyed interacting with a crowd and it seemed to improve her Skyrim experience greatly. We never got too many viewers, one or two a stream, but when they were talkative it was always a good time.
I thought putting an Asya’la easter egg in my modlist, Keizaal, would be a fun thing for users who watched the stream to stumble across. I made a short quest where Asya’la (voiced by my wife) and the Player would capture Silent Moons Camp and she would move in and make it her home. However, after this little experiment I was just left wanting more. It was really fun working with my wife to make this little mod and I just thought there was more potential here. So I began to work on making Asya’la a follower.
My scope expanded greatly as I became more efficient with the Creation Kit. At first Asya’la would be a simple follower with some fun interactions, then she was follower with conversations and a trust system, then she was a follower with a simple quest, then finally she was a follower with an entire time travel dungeon attached. It became really important to me that this mod had some type of personal quest. After playing games such as Mass Effect and using mods such as Lucien I saw the importance of a follower having a storyline to follower as a reward for interacting with them in meaningful ways. I didn’t really want Asya’la’s personal quest to be a quick ten minutes endevour and eventually I realized I wouldn’t be satsified without a dungeon… but the dungeon is a story for another day.
So that is how this mod came to be what it is, but what is the character of Asya’la like? Our titular follower is a Khajiit, but not like one you are probably familiar with. Asya’la was raised by Nords on the northern island of Kottheim, an isolated layover for East Empire ships traveling from High Rock to Morrowind. You may be lead to believe that she would have almost no piece of Khajiiti culture in her, seeing as she was raised solely by Nords far from Elsweyer. However, when she was old enough her parents saw fit to find her a teacher to educate her on Khajiiti culture. What has resulted from his is an interesting cultural blending.
This leads us to Asya’la’s primary conflict: she does not know who she is. Asya’la is neither Nord nor Khajiit and she feels as though she doesn’t quite fit in as either race. If you were to ask her, she would tell you she was a Nord, she was raised a Nord and was only taught to be a Khaiit, however that does not silence the fact that she is different from any Nord.
The main reason that Asya’la has traveled to Skyrim is to find herself. Skyrim is the homeland of the Nord and she had a feeling that it may contain the answers as to who she is. The Player meets her during a very transformative time in her life, she isn’t sure who she is or where she is going. Asya’la will be up for just about anything, being a Nord at heart she is brave and couragous, sometimes to a fault, and wants to prove herself. Her adventures here is Skyrim will define who she is, weather it be a daring hero or a dastardly rogue.
Asya'la Dungeon Walk-up
I’ve been working on Asya’la a lot recently, both in level design and dialogue. I’ve just finished up the exterior walk-up to the mod’s dungeon.
It’s all still work-in-progress, but I hope you like what I have so far!